Saturday, May 19, 2012
Decisions in InfoDynamics (part 2)
This is the second part of some work on information that I did when I was working at U n i l e v e r. ( Might stop some search engines) It is very much tongue in cheek, but with very serious content. I cannot imagine that it has any proprietory value now.
I hope you enjoy it.
There is a link to the paper below as well as a embedded copy, which you may be able to read sensibly
Martin
link to document
I hope you enjoy it.
There is a link to the paper below as well as a embedded copy, which you may be able to read sensibly
Martin
Decisions in InfoDynamics
- The Speed of decisions slows down in the presence of Information
Decision are typically fastest when there is no information. The principle is obvious, there being no interaction with information to slow down the decision, which can be made with almost no effort. It can be associated with a good life style, with a decision maker spending more time with his family etc.
The maximum speed of decisions is called the speed of dice, since it just needs the spin of a coin or dice.
When information is present, this tends to deflect the decision, leading to a slow speed of decisions and a deflection of direction. The more information the more the slowing and the greater the deflection. The density of information is associated with a deflective index - Decisions only interact with their alternatives, and not with other decisions
People have observed interference effects, which have been put down to the naïve nature of decisions. [Compare this with the other early hypothesis the articulate theory of decisions.] We now know of course that this is actually part of a greater Question Mechanics theory of decision making.
For a long time people thought that decisions interfered with other decisions, but famous experiments by Thompson and Thomson where the flow of decisions was reduced to single decisions at a time, clearly indicated that different decisions never interact with each other and act totally independently. Decisions however do interact with their alternative selves, creating interference patterns and other effects such as deflection in the presence of information.
This principle is no well known, and is normally considered of little value. However people have recently considered that one could make use of these alternative parallel universes to power a Question Computer that could use the interference to calculate decisions based on the outcome of alternative decisions in a vast number of parallel states. (c.f. Dutch )
For a long time people thought that decisions interfered with other decisions, but famous experiments by Thompson and Thomson where the flow of decisions was reduced to single decisions at a time, clearly indicated that different decisions never interact with each other and act totally independently. Decisions however do interact with their alternative selves, creating interference patterns and other effects such as deflection in the presence of information.
This principle is no well known, and is normally considered of little value. However people have recently considered that one could make use of these alternative parallel universes to power a Question Computer that could use the interference to calculate decisions based on the outcome of alternative decisions in a vast number of parallel states. (c.f. Dutch )
Martin Wilkinson
2000-12-18 [ISO 8601]
link to document